AI Insights · Timothy · October 2022
Top 5 First Person Games in Italy Q3 2022: Unified Platform Performance
Discover the performance trends of the top 5 first person games in Italy for Q3 2022, including insights on downloads, revenue, and active users.
In the third quarter of 2022, the top five first person games in Italy showcased varied performance metrics across downloads, revenue, and active users on a unified platform. Here’s a detailed look at each app's journey through the quarter.
Fill The Fridge saw a consistent decline in weekly downloads, starting at around 54K in late June and dropping to approximately 10K by the end of September. Weekly revenue fluctuated slightly, peaking at $145 in the last week of June before ending at around $44 in the final week of September. Active users also trended downward, from 237K in late June to about 61K by the end of the quarter.
Traffic Rider experienced a stable yet fluctuating trend in weekly downloads, with numbers ranging from 25K in late August to 21K by the end of September. Revenue peaked at $1K in mid-August, then stabilized around $462 by the end of the quarter. Weekly active users showed an overall increasing trend, starting at 137K in late June and reaching 146K by late September.
Craftsman: Building Craft exhibited fluctuating download numbers, from a high of 22K in early August to a low of 8K by the end of September. Active user numbers showed a stable trend, peaking at 160K in early August and ending at 135K in late September.
Call of Duty: Mobile Season 7 demonstrated a strong performance in revenue, peaking at around $80K in mid-August and ending at approximately $70K by late September. Downloads varied, reaching a high of 18K in mid-August before stabilizing around 13K by the end of the quarter. Active users consistently increased, starting at 302K in late June and peaking at 393K by the end of September.
Cashier 3D saw a significant drop in weekly downloads, from 19K in late June to just 2K by the end of September. Revenue remained relatively stable but low, peaking at $39 in late June and dropping to $3 by the end of the quarter. Active users followed a declining trend, from 36K in late June to 8K by late September.
These insights are derived from Sensor Tower data. For further detailed analysis and insights, visit Sensor Tower.